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Caelum Dominus
Amarr
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Posted - 2008.04.16 23:02:00 -
[1]
A Curse is a demanding ship to fit and fly, but once you get it right there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly.
I agree about your points on the Pilgrim, though.
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Caelum Dominus
Amarr
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Posted - 2008.04.17 07:13:00 -
[2]
Edited by: Caelum Dominus on 17/04/2008 07:15:44
Originally by: Lyria Skydancer You know that's a classic. What you mean is that with top skills the curse doesn't suck while other recons are ok with ok skills, good with good skills and awsome with awsome skills. Curse is just ok with awsome skills. It doesn't mean it is balanced with the power of caldari and minmatar recons.
This is exactly what people claimed about other amarr ships. They were wrong. Amarr got boosts left and right, because they were wrong. Wrong.
I think anyone with half a brain would draw a more reasonable conclusion from a post that doesn't even contain the word "skill". Let me rephrase for the sake of those who don't:
The Curse is a demanding ship to fit and fly in terms of player skill, since it relies entirely on manipulating something you cannot monitor. Once you get it right, however, there's no going back. It's an awesome ship, and I daresay that anyone who doesn't agree have yet to fly one that's fitted properly. Most people seem to be living in the past and insisting on a NOS-oriented fit, and it's a ridiculously bad idea. The Curse remains powerful.
Here's a little something to get you started - fit at least two Neutralizers, no Nosferatu and certainly no capacitor booster. |
Caelum Dominus
Amarr
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Posted - 2008.04.17 16:06:00 -
[3]
Edited by: Caelum Dominus on 17/04/2008 16:07:47
Originally by: Lyria Skydancer
Some facts to make it simple:
1. If you have falcons/rooks and huginns/rapiers you DO NOT NEED A CURSE.
2. Curse sucks for solo because sacrilege will outperform it by huge margins
3. Wich means curse is just a poor mans gang and solo ship. There simply is no reason to fly a curse. Minmtar and caldari recons do the anti nano/disrupting better and hacs are better solo ships.
gg curse.
Do you realise how pathetic curses are? I've seen curses lose against injected zealots and even harbingers.
Electronic Counter Measures and Stasis Webifiers are not nearly as disabling to most ships as an empty capacitor. I'd much rather fly a Neutralizer-fitted Curse over a Sacrilege for purposes of solo PvP anyday, because the sheer destructive power of a perma-running Neutralizer and 300+ DPS is far more effective than a Sacrilege doing 400-some DPS but lacking the many abilities of a Curse to stay out of harm's way and shut his opponent(s) down entirely.
I think it's reasonable to assume that the Curse pilots you've seen lose to cap-injected Zealots and even Harbingers have been unable to fit their ship properly and/or fly it correctly alltogether. As I said earlier, it's a far more demanding ship to pilot than most others because it relies entirely on something you cannot monitor.
NOS no longer being an IWIN-button doesn't mean the Curse now sucks, you just have to adapt and actually put some thought into flying it.
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Caelum Dominus
Amarr
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Posted - 2008.04.17 16:12:00 -
[4]
Edited by: Caelum Dominus on 17/04/2008 16:15:39 Edited by: Caelum Dominus on 17/04/2008 16:13:05
Originally by: Hydrogen
Just dont take EFT warriors serious.
Caelum Dominus is a well experienced character and of course he does for sure take advantage of player skill, since he needs it (he does have average to good Amarr Recon skills, but faaaar from perfect): http://ineve.net/skills/character.php?charID=ODkwNzM0Mjky
Now one daresay: Hydrogen! Caelum is jsut an alt and there is a great PvPer hidden inside. Yes, I am aware so I started to learn from a properly fitted Curse: http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#mail http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Caelum+Dominus&id=2294621&page=1&filter=losses#fitting
Thus it becomes obvious, that Caelum Dominus is the Pro and - at least - myself is the n00b. Considering this, I am happy and feel comfortable with that, since I heavily refrain from taking Caelum serious or even consider him on a similar level (Yeah I know I know, he is waaaaayy above).
EDIT: lots of edits, since I had so many typos while laughing so hard.
I purchased this character some months ago, so if it interests you I'm sure you could dig up the thread in Character Bazaar to confirm it. I haven't lost my first Curse yet, but with the amount of encounters coming my way my wallet twitches to know it probably won't be long. While I do appreciate your enthusiasm to attempt to turn this into a more personal flame war, I'm afraid I'm not willing to return the favour.
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Caelum Dominus
Amarr
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Posted - 2008.04.17 16:32:00 -
[5]
Edited by: Caelum Dominus on 17/04/2008 16:33:26
Originally by: Brother Welcome
That's good news. What = 'fitted properly' in your view?
-vk
I quite like the one I've been using for the past few weeks:
Quote: 2x Medium Unstable Power Fluctuator 3x 'Arbalest' Heavy Assault Missile Launcher
10mn Microwarpdrive Shadow Serpentis Warp Disruptor (Warp Disruptor II fits just fine, but I like the somewhat extended range) Balmier-series Tracking Disruptor Medium Capacitor Battery II Cap Recharger II Large Shield Extender II
2x Capacitor Power Relay II 2x Overdrive Injector System II
2x Polycarbon Engine Housing II
I've found it to be a nice balance between speed, buffer and offensive power. If you'd rather be faster and you're willing to sacrifice the buffer of the Large Shield Extender (nearly cuts your effective HP in half, mind you), you can exchange the Large Shield Extender for another Cap Recharger. This allows you to fit a Large Capacitor Battery and eliminate the need for a second Capacitor Power Relay (increases your speed from 3100m/s to 3500m/s). You will be able to perma-run one Neutralizer (which is obviously plenty to keep anyone dry) and both for a solid two minutes.
Give it a whirl. =)
Originally by: Madla Mafia
How do you get 300 dps out of a curse?
Decent drone and missile skills - nothing spectacular, you could achieve more with perfect skills. |
Caelum Dominus
Amarr
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Posted - 2008.04.17 17:32:00 -
[6]
Edited by: Caelum Dominus on 17/04/2008 17:34:59
Originally by: Hydrogen
Originally by: Caelum Dominus I purchased this character some months ago, so I'm sure the thread still exists in the Character Bazaar if it interests you to dig it up for confirmation.
To be exact: you sold a character called Xiang Zao and there is no sell/buy thread of Caelum Dominus to be found on Character bazaar. And I still do not see any of your "Uber" kills with a Curse. So where are the facts?
That's a shame, it must've been pruned by now (either that, or it exists somewhere deep within Timecode Bazaar before the separation of these two forums). I don't consider any of my Curse kills to date to be "uber", but I hope they can at least go some way towards proving some people in this thread wrong. Here's one from a few days ago:
http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=wortax&filter=losses&id=3309715#mail http://www.battleclinic.com/eve_online/pk/view.php?type=player&name=Lord%20Ira&filter=losses&id=3309716#mail (nevermind the "Civilel" guy, I have no idea who he is)
I hope you realize that requesting killmails from me has preciously little to do with the topic of this thread. I'd rather you didn't continue your attempts to turn this into a flame-war between the two of us, because you will not succeed. |
Caelum Dominus
Amarr
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Posted - 2008.04.18 08:17:00 -
[7]
Edited by: Caelum Dominus on 18/04/2008 08:18:33
Originally by: Lyria Skydancer He is making stuff up like the majority of the anti amarr squad.
Right.
The lack of research you've put into the Curse before you commenced your whining crusade is blatantly obvious. It isn't as straightforward to fly as the Sacrilege. I guess that makes it hard on some people.
I'm done here, this isn't going anywhere. |
Caelum Dominus
Amarr
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Posted - 2008.04.18 08:52:00 -
[8]
Edited by: Caelum Dominus on 18/04/2008 08:54:31 I prefer solo PvP, and you of all people should know that I am not a member of your so-called "anti-amarr squad" (presumably anyone who dares to disagree with you and invoke the flamewar that always seems to ensue) since you actually took the trouble to dig up my inEVE profile and should know I fly exclusively Amarr... |
Caelum Dominus
Amarr
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Posted - 2008.04.18 09:15:00 -
[9]
Edited by: Caelum Dominus on 18/04/2008 09:16:32
Originally by: Hydrogen
What remains? Apparently the playstyle you enjoy so much is a viable playstyle - it is not mine, but you got my full support to continue with it. Except: when a possible nano-nerf htis the road, by then it is likely your playstyle is history too. I would hate to see the last possible playstyle of one of the two Amarr recons go. It cant happen to me, since I consider nano-ship users as nano-fagg.... but thats only me - nano is not my world ;).
You are invited to join in, keep this thread going, voice your opinion and keep this thread troll-free :)
I'm sorry, I thought you regarded me as a member of the "anti-amarr squad" for having opinions that differ from your own?
Quote: What remains? Apparently the playstyle you enjoy so much is a viable playstyle - it is not mine, but you got my full support to continue with it. Except: when a possible nano-nerf htis the road, by then it is likely your playstyle is history too. I would hate to see the last possible playstyle of one of the two Amarr recons go. It cant happen to me, since I consider nano-ship users as nano-fagg.... but thats only me - nano is not my world ;).
Sorry, but you can't have your I WIN-button back. NOS was nerfed for a reason.
Quote: Want to keep your playstyle?
Certainly, and I don't think it will change after the infamous "upcoming nano-nerf" that everyone seems to speculate in arrives. My Curse travels at 3000m/s, which is considered very slow these days. At the very worst, I'd have to purchase a set of snakes to keep it.
Quote: Want the option of the second ship, the Pilgrim, being a viable ship?
Absolutely, and I already stated that I think the Pilgrim is broken.
Quote: Want fair/even odds when soloing?
Sure, I wouldn't mind others having a chance when they are faced with the sheer destructive power of a Curse. ^^
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Caelum Dominus
Amarr
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Posted - 2008.04.18 09:19:00 -
[10]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 18/04/2008 09:18:33
Originally by: Caelum Dominus
Sure, I wouldn't mind others having a chance when they are faced with the sheer destructive power of a Curse. ^^
I'm still waiting in orvolle. You can grab that nano curse of yours and have a go at my zealot. It would be quite pathetic if you lost because zealot uses very cap depended weaponry and only turrets.
Is that so? I had no idea. Either way it's not going to happen, since I'm deep in 0.0 and so is my Curse.
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Caelum Dominus
Amarr
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Posted - 2008.04.18 09:21:00 -
[11]
Originally by: Lyria Skydancer
Originally by: Caelum Dominus
Is that so? I had no idea. Either way it's not going to happen, since I'm deep in 0.0 and so is my Curse.
How convenient.
I know!
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Caelum Dominus
Amarr
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Posted - 2008.05.02 14:17:00 -
[12]
The Pilgrim isn't quite useless for solo PvP, but I wouldn't mind it being an asset to fleets like all the other recons as well. |
Caelum Dominus
Amarr
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Posted - 2008.05.02 18:25:00 -
[13]
Edited by: Caelum Dominus on 02/05/2008 18:28:08
Originally by: Kingwood If by "not being quite useless" you mean that I can kill Frigates and dumb players in T1 Cruisers with it, then yes, I totally agree.
editing |
Caelum Dominus
Amarr
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Posted - 2008.05.02 18:59:00 -
[14]
Edited by: Caelum Dominus on 02/05/2008 19:04:28 I've never flown and probably never will fly the Pilgrim in a fleet (unless I for some odd reason decide to nano it, in which case I might as well go with an Arbitrator). I find the Curse to be a much more reasonable choice for this purpose.
Here's the setup I've been using for the odd bit of solo PvP.
Quote:
1600mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Adaptive Nano Plating II
X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Warp Scrambler II Cap Recharger II Medium Capacitor Battery II
Medium Energy Neutralizer II Medium Energy Neutralizer II Medium Energy Neutralizer II Covert Ops Cloaking Device II
Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x10 Vespa EC-600
It perma-runs with two neutralizers active, and for a solid 4 minutes with all three. It's no more than 45 000 effective HP (which is considerably less than 1600mm + trimark-tanked HACs), so your targets become limited accordingly. It takes ages to kill anyone, but the vast majority of that time is spent sneaking within web range. ^^
Targets? Active-tanked Ishtar. Any Zealot. Any Deimos. Any Eagle. Most active-tanked battlecruisers. Any nano ship that somehow lets you sneak up on them. There are many more ships that you won't be able to take on, but that seems to be the situation for most Force Recons. |
Caelum Dominus
Amarr
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Posted - 2008.05.02 19:14:00 -
[15]
Edited by: Caelum Dominus on 02/05/2008 19:15:22
Originally by: Kingwood I like your 2 web setup. Do you feel safe enough running around without even an Afterburner? You just gave me an idea how to fit out my next Pilgrim.
:)
MWD is out of the question, since it wtfpwns your capacitor and will render you utterly unable to run your crucial neutralizers (not to mention that you'd need to summon more power grid in some miraculous way or gimp your tank back to the stone age). You could fit an AB, but I've found that two webs are more effective at dictating range than one of each. For example, a Deimos would not have difficulties making it inside his optimal range (and that's obviously one of the last things you want to happen until he's incapacitated). |
Caelum Dominus
Amarr
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Posted - 2008.05.04 13:00:00 -
[16]
Edited by: Caelum Dominus on 04/05/2008 13:03:09
Originally by: Zinrix
This is stupid. Any setup without an MWD is stupid. Don't use it unless you plan on losing it to the first guy you run into who has a buddy nearby. If you want to use medium neuts, use a Curse.
Nevertheless, I've found it to be the only fit that's worthwhile in terms of solo PvP. I have escaped a few scenarios where someone has had friends nearby, seeing that it's hard to keep a point on me when I'm draining such a ridiculous amount of capacitor. You could go with a MWD, but then you're going to have a hard time running the aforementioned and you end up being an overly expensive Arbitrator. Make your pick.
EDIT: This obviously doesn't work in 0.0, as I stated earlier. |
Caelum Dominus
Amarr
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Posted - 2008.05.09 19:22:00 -
[17]
Edited by: Caelum Dominus on 09/05/2008 19:24:01 Edited by: Caelum Dominus on 09/05/2008 19:23:29
Originally by: Xaen /me lols at the failboat That thing has great potential, if only you knew wtf you were doing.
Nice flamebait. Either way, the setup you quoted can take on a limited array of targets quite nicely.
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Caelum Dominus
Amarr
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Posted - 2008.05.13 12:07:00 -
[18]
Originally by: Hydrogen stupid rant
Just post "bump" instead.
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Caelum Dominus
Amarr
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Posted - 2008.05.13 17:43:00 -
[19]
Originally by: Kingwood Edited by: Kingwood on 13/05/2008 14:46:52 Pilgrim is fine, because it apparently does 4-5x times (!!) the damage other Force Recons do, according to this poster.
I pretty much gave up on arguing on these forums after I saw the posts people made in that thread. I'm just hoping CCP is doing something, which doesn't involve giving it a range bonus.
Edit: Fixed link.
Certainly a range bonus would be better than the monstrosity it is now, though? ^^
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Caelum Dominus
Invicta.
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Posted - 2008.07.06 14:20:00 -
[20]
Bump for justice - Pilgrim needs to be looked into.
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Caelum Dominus
Invicta.
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Posted - 2008.07.08 20:29:00 -
[21]
SO YOU THOUGHT WE'D LET THIS THREAD DIE, HUH?
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